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''Doodle Jump'' is a platforming video game developed and published by Lima Sky, for Windows Phone, iOS, BlackBerry, Android, Java Mobile (J2ME), Nokia Symbian, and Xbox 360 for the Kinect platform. It was released worldwide for iOS on April 6, 2009, and was later released for Android and Blackberry on March 2, 2010, Symbian on May 1, 2010, and Windows Phone 7 on June 1, 2011 (Re-Released August 21, 2013 Windows Phone 8). It was released for the iPad on September 1, 2011. Since its release, the game has been generally well received. The game ''PapiJump'' by Sunflat Games inspired the gameplay of Doodle Jump, and characters featured in ''Doodle Jump'' were based on Elise Gravel's illustrations.〔(【引用サイトリンク】title=Elise Gravel's Illustrations )〕 The game is currently available on nine platforms. ''Doodle Jump'' was renowned for its selling rate by App Store standards, which counted 25,000 copies sold daily for 4 consecutive months (later overtaken by ''Angry Birds''). As of December, 2011, the game sold 10 million copies over iTunes and Google Play and reached 15 million downloads across all platforms.〔(【引用サイトリンク】title=Doodle Jump Sales Hit 10 Million, Heads To Xbox 360 )〕〔(【引用サイトリンク】title=Doodle Jump hits 10 million sales, propelled onto XBLA )〕 The game has been developed into a video redemption game for play at video arcades.〔(【引用サイトリンク】url=http://www.icegame.com/p-21815-doodle-jump-arcade.aspx )〕 Croats Igor and Marko Pusenjak are authors of ''Doodle Jump''.〔(【引用サイトリンク】title=Meet the App Store Millionaires: The Brothers Behind Doodle Jump )〕 ==Gameplay== In Doodle Jump, the aim is to guide a four legged animal called "The Doodler" up a never-ending series of platforms without falling. The left side of the playing field is connected with the right side. For devices with an accelerometer, players tilt the device from side to side to move the Doodler in the desired direction. Players can get a short boost from various objects, such as propeller hats, jetpacks, rockets, springs, trampolines and invulnerability shields (some levels only). There are also monsters and UFOs that the Doodler must avoid, shoot, or jump on to eliminate. Aiming is performed by tapping on different parts of the screen, on the Android and Windows Phone versions of the game there is also an automatic aim mode. Depending on the game mode being played, projectiles may fly in a straight line off the screen or be affected by gravity and fall downwards. There is no definitive end to the game, but the end for each gameplay session happens when the player falls to the bottom of the screen, jumps into a monster, gets sucked into a black hole, or is abducted by a UFO. Players can choose from several different themes including Original, Christmas, Halloween, Rainforest, Space, Soccer World Cup, Underwater, Easter, Ice Blizzard, Ninja or Pirate. The themes change the look of the Doodle Jumper, his enemies, and the background. In the Ninja, Halloween, and Easter modes, the player can buy new skins and extra lives with coins that can be earned in gameplay but may also be purchased. Furthermore, the player may enter the names of one of the ''Pocket God'' pygmies and the Doodler will turn into one of pygmies. Alternatively, the player can enter the name "Bunny" and the Doodler will wear a bunny suit, just like the one in the Easter stage. There are also two other separate apps for iOS, ''Doodle Jump Christmas Special'' (a new Christmas theme) and ''Doodle Jump Hop'', (a new Easter theme) where the player character is E.B. from the movie ''Hop''. A free version also exists. This version is nearly identical to the original, but features such as UFOs are not present, advertisements are shown and there is a limit to how high the Doodler goes. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Doodle Jump」の詳細全文を読む スポンサード リンク
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